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ARTURO PULECIO
Art Direction
2D-3D Art
Video Games
Marketing, VR
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Art Direction, Pipeline Optimization, Training, Outsource Management, Team Cultivation.
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Virtual Reality, Hands-on Concept art, Modeling, UV, Texturing, Normalmapping, PBR.
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Maya, 3DMax, Zbrush, Photoshop, Substance, Illustrator, AfterEffects.
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PC and Console engines: Gamebryo, CryEngine, Unreal Engine, Unity.
Dungeons and Dragons Online: Character Artist / Environment Artist (PC, Turbine Entertainment 2003)
Various environmental textures, props, traps, dungeon mechanical pieces and skeletal warriors.
3D Character and Environment Artist
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Modular, budget specific modeling, UVs, Texturing for an MMO with a strict PC compatibility standard.
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Modular, customizable human characters, armor and clothes.
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Monsters of human and giant scale.
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Massive “point of interest” sculptures for environments.
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Modular building parts for variable assembly layouts.
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Multiple biomes including trees, shrubs, stones, props, and ground textures in different seasons and level of destruction.
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Creation of dungeons props and traps.
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Working closely with the tech artists to change the existing textures to new standards as the engine requirements changed.
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